Post by Quatrich on May 30, 2010 10:17:17 GMT -5
All credit goes to Wiki for providing online users with this free information.
Weapons
Heavy Pistols
Submachine Guns
Shotguns
Assault Rifles
Sniper Rifles
Equipment
Tech Proximity Mines - Tech proximity mines are, as the name implies, mines placed as a 'side effect' of using tech talents like Sabotage, Overload, or Damping. Proximity mines will usually explode instantly if you are using tech talents specifically on an enemy. When enemies are approaching or about to appear, using one of these talents (say on a wall or nearby obstacle) allows you to effectively put a minefield in their path which will detonate once they get close enough.
For a list of manufactures click here
[/li][li]Ariake Technologies[/url]
[/li][li]Armali Council[/url]
[/li][li]Armax Arsenal[/url]
[/li][li]Batarian State Arms[/url]
[/li][li]Cerberus Skunkworks[/url]
[/li][li]Devlon Industries[/url]
[/li][li]Elanus Risk Control Services[/url]
[/li][li]Elkoss Combine[/url]
[/li][li]Geth Armory [RESTRICTED][/url]
[/li][li]Hahne-Kedar[/url]
[/li][li]Hahne-Kedar Shadow Works[/url]
[/li][li]Haliat Armory[/url]
[/li][li]Jormangund Technology[/url]
[/li][li]Kassa Fabrication[/url]
[/li][li]Rosenkov Materials[/url]
[/li][li]Serrice Council[/url]
[/li][li]Sirta Foundation[/url]
[/li][/ul]
Weapons
Heavy Pistols
Submachine Guns
Shotguns
Assault Rifles
Sniper Rifles
Equipment
- Cryo Explosive - Cryo-upgraded grenades contain a small Bose-Einstein condensate, a mass of super-cooled subatomic particles. When detonated, they are capable of snap-freezing nearby targets. Causes loss of accuracy to the target.
- Fusion Explosive - Fusion Explosives contain a small amount of radioactive polonium that is dispersed on detonation. Targets caught in the blast experience varying degrees of radiation poisoning. Causes dizziness and loss of balance. May kill if exposed for too long without medical attention
- High Explosive - High Explosive grenades are modified to maximize their blast radius and impact. They are particularly useful for blowing lightly-armored enemies, like Geth Troopers, out from cover, severely crippling their armor; they also act as crowd control for large groups of enemies. Capable of blowing through light armor completely.
- Incendiary Explosive - Incendiary Explosive releases a thermal paste on detonation that clings to - and burns through - virtually all known substances. Burns through light armor almost instantly, but may take longer for medium armor and even more for heavy armor.
Tech Proximity Mines - Tech proximity mines are, as the name implies, mines placed as a 'side effect' of using tech talents like Sabotage, Overload, or Damping. Proximity mines will usually explode instantly if you are using tech talents specifically on an enemy. When enemies are approaching or about to appear, using one of these talents (say on a wall or nearby obstacle) allows you to effectively put a minefield in their path which will detonate once they get close enough.
For a list of manufactures click here
- Aldrin Labs
[/li][li]Ariake Technologies[/url]
[/li][li]Armali Council[/url]
[/li][li]Armax Arsenal[/url]
[/li][li]Batarian State Arms[/url]
[/li][li]Cerberus Skunkworks[/url]
[/li][li]Devlon Industries[/url]
[/li][li]Elanus Risk Control Services[/url]
[/li][li]Elkoss Combine[/url]
[/li][li]Geth Armory [RESTRICTED][/url]
[/li][li]Hahne-Kedar[/url]
[/li][li]Hahne-Kedar Shadow Works[/url]
[/li][li]Haliat Armory[/url]
[/li][li]Jormangund Technology[/url]
[/li][li]Kassa Fabrication[/url]
[/li][li]Rosenkov Materials[/url]
[/li][li]Serrice Council[/url]
[/li][li]Sirta Foundation[/url]
[/li][/ul]